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=**Web 2.0 is Your Friend! **= [|A workshop] sponsored by [|The Center for Children's Books] at the [|Graduate School of Library and Information Science], University of Illinois at Urbana-Champaign

What is Web 2.0?

 * “Read/write” capabilities, rather than “read-only”
 * User-generated content
 * An all-purpose platform, a suite of applications
 * Participatory, decentralized, self-service
 * Content available for remixing, aggregating, syndicating
 * A social space, conducive to sharing

Implications for "Library 2.0"

 * It's important to meet our users where they //are//. Findings from the [|Digital Youth Project] research:
 * Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture
 * Today’s youth are coming of age and struggling for autonomy and identity amid new worlds for communication, friendship, play, and self-expression
 * Youth use online media to extend friendships and interests
 * Youth engage in peer-based, self-directed learning online
 * We can do this by applying Web 2.0 principles and sensibilities to the library environment
 * Identify social tools that promote information sharing, learning, and personal growth, and are safe(ish)
 * DO teach responsible use of information and communication technologies - keep the conversation open!